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ANSILabelPane
ClassThe ANSILabelPane
class draws text labels on a terminal, with
or without border and shadow decorations, and with the graphics
attributes provided by ANSITerminalPane
class. See ANSITerminalPane.
The default is to draw a single-line or multi-line label in a pane
with a border and drop shadow. When drawing multi-line labels, it
is necessary to give the pane’s dimensions to the appendLine
method,
below.
To draw a single-line label in reverse video, without any decorations and large enough to contain only the text, use a routine like the following.
ANSILabelPane new labelBox; labelBox borderLess = TRUE; /* The decorations are specified with */ labelBox border = FALSE; /* instance variables. */ labelBox shadow = FALSE; labelBox reverseOnOff; /* Defined in ANSITerminalPane class. */ labelBox appendLine "LabelBox Text", 20, 0;
Note that when creating pane buffers, Ctalk numbers the lines from zero, so it is safe to specify a pane’s height as ‘0’.
When drawing a label alone, pressing Escape or Enter withdraws the label from the display.
borderLess
Specify that the label not contain extra space around the edges for a border.
text
nA List
containing the label text, one item per line of text.
viewHeight
An Integer
that contains the height of the label’s viewable area
in character rows.
viewWidth
An Integer
that contains the width of the label’s viewable area
in character columns.
appendLine (String
text)
appendLine (String
text, Integer
width, Integer
height)
Add a line of text to the label’s contents. If given with a width and height, specify the size of the label. Otherwise, the label is drawn large enough to display the contents.
If the label contains multiple lines of text, then the dimensions given (or calculated) for the last line determine the size of the label.
cleanup (void
)
Delete the buffers associated with the pane object.
display (Integer
x, Integer
y)
Display the pane at x,y on the display or parent
pane. Unlike show
, below, does not wait for user input.
handleInput (void
)
Process input for the pane. This method is normally called by the
Show
method, below. When the pane is displayed by itself, pressing
Escape or Enter returns from the method, and the Show
method
withdraws the pane from the display.
new (label1, label2, label3,...;)
Create new ANSILabelPane
objects for each member of the
argument list. The arguments specify the names of the new object.
refresh (void
)
Draw the pane’s contents on the terminal.
show (Integer
x, Integer
y)
Display the pane at the position x, y on the terminal.
This method also calls the handleInput
method, above, and
waits for the user’s input before returning.
sizePane (Integer
width, Integer
height)
Set the size of the pane object and its buffers. This method is
normally called by the appendLine
method, above.
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